Notes & Combos
The new support was a game-changer. Suddenly the deck is more forgiving. You can make mistake and it no longer cost you a game. As always Azamina require a lot of practice and insight.
The goal is the same, you end up on Saint if possible on your turn, if not (Maxx, Fuwa) then on the oponent turn.
But the game-changer is the Vengence suddenly single Wanted are 2 materials. Chase is 1 material if needed. It can reborn from grave. If someone call level 7 on Reasoning is not that bad (you have 3x7 and 3x8). Vengence is 1 pop per turn + Book of eclipse or subverion if another diabel is on the field. This card do so much, and make a lot of other cards much better.
Azamina comes rarely in play, but when it comes it's finisher or (mostly) "give me another turn" play, when oponent hit you hard (board wipe) and all you hope is to survive.
White Witch again comes rarly, but it's not a brick, actualy you are happy when it's in your hand, but i never needed to search for her.
Rollback is card to remove, it's need more traps to shine and the new support is more spell-heavy + Vengence remove traps from grave.
SPoly and Golem are still nice but finaly we can break fields withouth them more consistently. You can play them you can remove. It's up to you. If you want to play rollback i think it's good option to remove SPoly and go for Evenly. I didn't change it cause the climb at end of the month was not hard enough to force me to search for improvments, it's just conclusion after reaching the M1.


































