Notes & Combos
Don't play Fiendsmith, complete cope, Block Dragon and Statue package is an FTK. Going first, normal summon Guardian and send for Conduction Warrior is extremely broken, and you can extend through normal interaction very well. If they save a handtrap for Gallant, you access the Dragon through Curious instead. You have great plays through Droll and ok plays through Fuwa. Going second, Super Poly and the raw strength of the engine is often enough even against full boards if you play correctly. Barrier Statue was actually very useful going first and second, as normal summoning it into a Kewl Tune board shuts them down entirely. Overall, a strong deck and fun deck for this format, tier 2 I'd say.
Replays
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