Notes & Combos
All three archtypes have amazing grind game. The capability to Talent their hand into Hecahands Breus take a monster afterwards with 2 counter traps was almost always game winning. The current meta has a lot of monster heavy decks and Breus definitely forces interaction if they have it in their hand.
Turn 1 Endboard:
-
Wave King Caesar + Requiem and Lacrima in GY
- Kashtira or a Hecahands w/Counter trap
-
Fiendsmith's Rextremende w/Fiendsmith in Paradise set
- Agnumday and or Sequence attached to them w/Lacrima in GY
Your hands tend to have a lot of options on how you want to sequence things and should be focused around which handtrap scares you the most.
Highlight cards:
- Hecahands Xeno
- Game is won when he's out
- Santa Claws
- Kaiju for B2B and other problematic cards. (Had a Purrely/Yummy duel)
- Chaos Angel
- Imperm/Spell/Trap dest. check otherwise congrats on having a tower
- Fiendsmith in Paradise
- Board wipe/great field interaction
- Necroquip Princess
- If they interrupt your Caesar combo you'll usually draw 2 from her
Replays
I'll keep the Hecahand replays up for a bit. 055-587-201







































