Notes & Combos
The deck's a bit of a mess, but the main idea is to reduce the chance of drawing garnets, since that’s what felt like made me lose games. I’m on 3 Roar because it’s a full FS combo on its own. Playing the 40-card version isn’t an option for me — I don’t know how people don’t constantly brick with it.
1-for-1 hand traps like Veiler and Imperm aren’t enough into any combo deck in this meta, so I maxed out on Nibiru and Droll. I used to play 3 Fuwa and 2 Purulia, but they made getting interrupted going first really bad, so I settled on 2 Fuwa.
Most of the hand traps are flexible changed them around a lot — I tried running more Framegears but didn’t like it. Goblin Beast was so clutch. Typhon and M7 I used the least, they could be swapped for Seals, Underworld Goddess, Imduk, or Mr. Plan B.
The deck’s really fun and has a lot of skill expression. A lot of games I could’ve won if I played better.