Fiendsmith Control

Master I from on May 30th, 2025
cp-ur 1350 + cp-sr 600
55 cards

Notes & Combos

The deck's a bit of a mess, but the main idea is to reduce the chance of drawing garnets, since that’s what felt like made me lose games. I’m on 3 Roar because it’s a full FS combo on its own. Playing the 40-card version isn’t an option for me — I don’t know how people don’t constantly brick with it.

1-for-1 hand traps like Veiler and Imperm aren’t enough into any combo deck in this meta, so I maxed out on Nibiru and Droll. I used to play 3 Fuwa and 2 Purulia, but they made getting interrupted going first really bad, so I settled on 2 Fuwa.

Most of the hand traps are flexible changed them around a lot — I tried running more Framegears but didn’t like it. Goblin Beast was so clutch. Typhon and M7 I used the least, they could be swapped for Seals, Underworld Goddess, Imduk, or Mr. Plan B.

The deck’s really fun and has a lot of skill expression. A lot of games I could’ve won if I played better.

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