Notes & Combos
We got Lacrima (again)!!! We got Rextremende!!! We got Kyrie!!! We got Agmunday!!! All four(I think?) cards in the new support are pretty useful in a way to the point I'm honestly surprised.
Lacrima, obviously, is the most powerful card in the bunch, as it allowes flexible combos and enables Paradise which is a very good disruption. It's also a pretty good follow-up in your opponent's turn so you do want to keep Lacrima and Requiem together in the GY.
Rextremende really rarely comes up, but it's probably the best form of recursion due to its fusion materials and the GY effect. It's also theoretically a disruption that can be summoned with Kyrie but that comes up Way Less Often. It's more of a Paradise target tbh.
Agmunday is usually summoned by Sequence+a and is essentially free 3600 Battle Damage due to its Quick Effect Revive. You can alsp nuke 1200 damage with Lacrima (Fusion) or remove one with Desirae. Basically a budget Accesscode I think?
Anyways this deck relies on drawing good hands so much that it's basically gambling, but if you can make any play it's going to be very annoying to deal with. Fiendsmith Control stays true to what Yu-Gi-Oh! is all about: Don't let your opponent play, or you will have consequences.
Replays
329-515-432
As always, recent 5 games of Ladder climbing, and I also have two additonal games uploaded one of which is the Diamnond 1 -> Master 5 game.