Fiendsmith Control

Master I from on May 12th, 2025
cp-ur 1080 + cp-sr 480
42 cards

Notes & Combos

Primite provides higher ceiling while adding more bricks into the deck. If I had 3 crimson tear, I would like to try pure version. But I only have one, so the Primite version is still better for me.

It took me several hours to reach M1, my personal thoughts about the deck:

Primite:

  • With Crimson Tear (main deck lacrima), now if Lordly Lode got ashed, we can still make requiem to send paradise in opponents turn to ensure minimum interaction.
    • Requiem's effect is lowkey not once per turn. Sometimes your opponent send lacrima to grave then you can revive requiem to use it again!
  • But if Beryl is impermed, it's just over and kinda hard to extend. Cutting 1 or 2 Beryl might be the right direction.
  • Roar is not once per turn, normally no one will ash it, but people misplay at times...
    • If play multiple roar, you can chain 2nd roar to requiem to get one more body on the field.
    • If only play 1 vanilla, chain it to Beryl's effect.
    • Its GY effect can be triggered by nib token, which wins me a game when my opponent has imperm+nib.
    • My biggest issue about this card is that it works poorly when there are bystials/nib on the field. This makes primite cards worse going 2nd.
  • Drillbeam is the only reason why we wanna play primite cards. There are times when I read opponent has bystial or nib. I make early ceasar and don't want to use lordly lode's effect which will temporarily turn off ceasar. In such case, to enable drillbeam, we can magna to search a beryl to hand.

Bystials:

  • Just good cards when everyone is on fiendsmith or is light/dark.
  • Everytime I run 3 lubellions, the shuffler just gives me multiple lubellions... I hate it especially when going 2nd.

Fiendsmith:

  • Crimson Tear is best NS in this deck, we can easily extend through a single handtrap. Definitely will play more if I have more.
  • Paradise, one more brick. At this time we have 4 bricks in our deck, you will see at least one brick half of the time.
  • Agnumday rarely comes up for me, but it's still a good OTK tool.
  • Dipity is better than duston as it can make chaos angel and bagooska.

Non Engine:

  • Definitely fewer non engine slot because primite cards. But still more than half of the card has interaction at opponent's turn.
  • 2 droll is added at M2, where I see more mermails and millinium fiendsmith combo decks.
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