Notes & Combos
Neutral's Nobles: Nobles M1 once again in Season 51, against Yummy, Vsk9, Odion, and Dracotail before the new banlist being applied in April S52. This was no doubt the hardest time in Master duel history to run the ladder to M1 with Infernobles. Like most decks, hts carried turns going second for the most part. The only way to out a tier 1 full board is to have TTT or bait as much as possible and use Gandora for a board wipe, and then go into zombie. DFSwordsman alone can get rid of 2-3 disruption with no NS.
Infernoble Strengths + Weaknesses: The best thing about Infernobles is the resistance to hts going second and it's consistency going first. Unless you have no out to turn ending hts(which I'll discuss after), the winrate going first is in the 90% range. It's biggest weakness is going 2nd(like most decks) and turn ending HTS when going first. The only major turn ender would be Fuwalos/Maxx C which is why we run droll, which this deck can play under majority of the time (depending on the hand of course).
Shout out: @PrincessFaith for giving the idea of using a Sarc package as opposed to a Diabell package.
Infernoble Sarc Combos: There is 5 1 card combos(Connector, FFSwordsman, ROTA), 3 1.5 card combos(DMG+anycard), and 4 2 card combos(Shining Sarc/DFswordsman) where the other card must be a NS warrior card (51% of opening 1) Below I list the most common lines. Keep in mind that in practice, Infernoble takes detours.
Standard Infernoble 1 card combo: Any 2 warriors into Isolde. very rarely should you activate Isolde as you dont want to have it negated and popped early. See my replays for the typical line after Isolde.
Dark Magician Girl + Normal summon any monster combo: If you open DMG, you first go into zombie vampire by adding sarc, activate it but dont add anything. go into DMOD, add Gaze of Timaeus and then add Gandora. xyz using Gandora and DMOD, activate Zombie Vampire sending DMOD(MUST) and chain Timaeus when it's effect resolves to bring out Dragoon as the 5th summon. Like most things in this deck this is situational. Having a warrior you can NS with DMG allows you to end with Dragoon + Full board. Without a warrior/Zombie Vampire gets negated/no monster is sent; you MUST fuse into Dark Flare Knight or your turn simply ends. This only happened to me three times but the extension won me two duels.
Standard 1 Card Combo+DMG/Sarc: If you open a starter+sarc engine just set up dragoon early and go full combo.
Replays
716-032-258. Most recent replay is going first combo with dolphin rip, revealing nib in the opponenets hand, and using shining sarc to set up an early negate before 5th summon; Showing why it's important to summon connector before sarc plays in most cases. Rest of the 6 replays are just good games, with one going second against mitsu.
Stats: M5: 5/5 Coinflips won:1 M4: 8/11 Coinflips won:4 M3: 13/23 Coinflips won:4 M2: 8/11 Coinflips won:5










































