Thunder Dragon

Master I from on March 30th, 2024
cp-ur 870 + cp-sr 570
45 cards

Notes & Combos

We're back with some old spice !

Solar + one Bystial is full combo : make Saryuja, draw 4 and start building your board while handlooping your opponent.

For every match and every hand you're given, you'll have to figure the combo out on the fly. Best advice I can give you is to follow a simple priority system :

  • Saryuja/Apollousa
  • Bystial engine (Saronir sends Regained, Lubellion places Beast which then places Regained from the GY)
  • Hieratic Seal (Saryuja line) to play around Nibiru
  • Levianier (banish 3 dark and handloop once)
  • Colossus + Diabolos (handloop a second time)
  • IP Masquerena (if Nibiru you should be able to at least end on IP + HT + Bystial engine)
  • Titan (getting ThD Fusion in the GY for follow up). If Nibiru, keeping ThD Fusion for last may allow you to bring Colossus back still (Regained shuffle it back). Keep in mind only way to proc Titan on opponent's turn is having Dark in hand.

Note that you may wanna hold Levianier for turn 3 if you lack follow up. Fuel the GY, get Colossus out, get your Bystial engine rolling and be ready to destroy your opponent on the next turn.

TECH CHOICES : Chaos Emperor Armageddon, Archnemeses Protos, Thunder King Kaiju, Chaos Creator, Matrix, TTT, DRNM...

EXTRA DECK OPTIONS : Atum, Hope Harbinger, Zombie Vampire, Dingirsu, Wollow, 3rd Titan, 2nd Chaos Angel

Show more

Replays

Inspirations :