SPYRAL

Master I from on March 29th, 2024
cp-ur 1050 + cp-sr 690
60 cards

Notes & Combos

Are you tired of running 15 hand traps with Snake Eye? Do you wish you didn't have to pass your turn half the time your opponent imperms your Snake Eye Ash? Well have I got a build for you!

This Spyral Snake Eye, affectionately named Solid Snake. Since Spyral is already MGS inspired and Snake Eyes are, wel, Snakes.

The basic concept is thanks to Romulus, Dragon Ravine, Destrudo, and Ancient Fairy Dragon, the snake eye engine can combo into the Spyral Engine, thanks to AFD searching Resort and the Snakes enabling Romulus + bodies on field.

The Spyral side just does the full combo anyhow if you have access to it.

If you draw both engines you usually end up being able to play through everything except shifter or Maxx C, and maybe droll depending on where you started your combo. The inherent synergy is Diabellstar and OSS Snake Eye both love having random cards on field to send who've already baited a hand trap or accrued value, and spyral does that with Resort, Big Red, hand trapped Quik Fix, or even cards in hand that want to be pitched like missions and Master Plan.

There's the basic snake eye only combo in the replay section, though it assumes you're familiar with the basic Spyral AFD combo that's been around for months.

The just Snake Eyes endboard is Masq, Trigate, Apo, Sleeper, and Singularity with 2 bounces -- also since trigate omni is a soft once per turn you can reset it by linking it off with Masq and having Singularity resummon it, so it's kind of like 2 omni negates!

If you have spyral access you can add a Secret Village to really lock up the game. Floodgates win, unfortunately.

Snake + Spyral access adds a V style Extra Link them with a 4 mat apo in your MMZ while leaving Selene on the field. Very extra and unnecessary, but funny!

This deck is very powerful and very fun. It's probably not better than just cramming in hand traps with snakes and playing the odds on opening 2 engine 3 non engine, but if you want to actually play your deck this does it a lot.

Outside of bricks. Obviously you're combining the spyral bricks (hello sleeper and last resort) with the Snake bricks (Flamberge get OUT OF MY HAND) so that's the price you pay. The 60 card nature mitigates it somewhat but you gotta live with it.

Final note, Where Arf Thou is actually good in this version of Snakes. Adding poplar on any negated level 1 is still combo if executed correctly and we run a LOT more level 1s than Snakes thanks to Souls and Fix. Very strong utility card.

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Replays

Here's my youtube channel for the basic combo line: https://www.youtube.com/@TwoToneShoes/videos

If you go into the live section you can watch me play it live on stream and watch me both bumble and make great plays