Resonators

Master I from on March 21st, 2024
cp-ur 1050 + cp-sr 690
50 cards

Notes & Combos

Hi, thanks for checking out my list. climb was tough, a lot of Ls and dropped from M2 to M3 several times, but this list finally took me through. I went with bystials because the board breaking is honestly much superior, pure suffers from dying to 1 hand trap syndrome. As for the build, etude is not worth running, most of the time you resolve the calamity lock successfully, it's a game you would've won anyway, bystials are much better as a backup control engine, supplementing mainline resonator combos when successful and providing plan B when not. This deck probably has the best grind in the game, the followup is absolutely immense between gaia, bone, red zone, regained, rising in gy and in some cases wildwind. Skull meister was lowkey one of the biggest additions, stopping promethean princess is extremely powerful. Fiendish golem is a necessity to be able to throw in when maxx c is used on you. You could drop to 1 synkron but I personally like the second because it helps when playing without the bystial cards to get into supernova consistently. 1 wildwind is crucial to have access to the second non tuner body when you open soul and bone.

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Replays

120-469-270