Adventure Phantom Knights

Master I from on March 19th, 2024
cp-ur 840 + cp-sr 540
41 cards

Notes & Combos

Going first the deck aims to summon Cherubini to gain access to the adventure engine and to get a body to summon Bardiche. This is best achieved by using Terrortop as a starter nevertheless Water Enchantress + Rite may also help as an extender. The usual endboard consists of Gryphon + Requiem Setup + (sometimes) Fog Blade + some PKs on grave for follow up. The downside of using Requiem instead of Nightmare is the vulnerability to cards like imperm, talents or spoils of subversion which is why is important to rank-up once the opponent has something on field or when you are sure to negate something. For example chaining rank-up to the effect of Snake-Eye Ash to search.

Going second the speedroid and adventure engine are good to bait interruptions without committing the normal summon, which is where PK struggles. The Bystials also serve as dark extenders to either make Dharc and then Bardiche or to make Bardiche from Cherubini.

I tried to keep the deck as close to 40 as possible to maximize the chance to open terrortop or the adventure engine.

Basic combos:

Any PK (except greaves and boots) + Boots = Gryphon + Requiem Setup Terrortop + any PK except greaves = Gryphon + Fog Blade + Requiem setup.

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Replays

My Master duel ID: 492-420-935