Notes & Combos
Enjoying this format. Made a few changes from the M5 list. Going 1st, this deck is so good if your opponent can't stop a full combo. Grind game is also really good, being able to keep up with Branded.
Main Deck
- Debating cutting at least 1 copy of Droll.
- Swapped one power patron for a 3rd finmel and liking it more. Allows you to make Diac a little easier turn 1.
- F&V is great and helps with grind and disruption.
- Illusion Gate is a nice card to run, but you can definitely swap it for another breaker or consistency piece.
- Crossout seems less effective without runing Imperm as a target.
- Pedigree and Turmoil are not trash but be mindful of the locks. Mostly use the discard effect for recursion.
- With so many good spell/trap options, you can run any combo of cards. Most important is to run a good monster/spell trap ratio.
Extra Deck
- Arc Rebellion has been the MVP against Branded.
- Succession into Nerva is a good plan B.
- Ilia Silvia and Chimera have barely seen any use, while SP is not necessary but can help you get out of a jam.
Replays
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