Sky Striker

Master I from Granmastro on July 23rd, 2026
Owned Cards
40 cards

Notes & Combos

Hyper consistent build, I bricked twice during the ladder from Master 5 to Master 1, and they were consecutive brick hands.

Droll hurts the going 2nd a lot more than going 1st, if you get droll'd going 1st you can have some form of interruptions, while going 2nd is almost an instant lose (it depends a lot on the starting hand though as I have managed to win some games in this exact situation).

Maybe it's not rocket science, but Raye alone on an empty field is OTK.

  • NS Raye
  • Go to BP and attack with Raye (-1500)
  • Raye's eff. to Zero and add Linkage
  • Attack with Zero (-2000) and activate Linkate to Kagari
  • Kagari adds back Linkage
  • Attack with Kagari (-2500), then activate linkage to another name (Ayate is better since it can attack directly) for game (-2500).

S:P actually came out a decent number of times to be worth it. I'm also considering Engage Zero! to board whipe your opponent's monsters, but it's hard deciding what to cut, maybe 1 Kagari.

Since I play Desires, it is imperative I play 2 Roze, if the only name gets banished, Zero loses half its power level.

Fun fact, in a game in M3 I banished 3 Raye and 1 Roze with Desires, of course I lost that game, but I managed to survive for a few turns. Again, maybe it's not rocket science, but try to use Desires last after you searched or dumped all main engine pieces (1 Raye, 1 Roze, 1 Engage), if it's your only playable card in hand, just throw it and pray.

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