Notes & Combos
Hyper consistent build, I bricked twice during the ladder from Master 5 to Master 1, and they were consecutive brick hands.
Droll hurts the going 2nd a lot more than going 1st, if you get droll'd going 1st you can have some form of interruptions, while going 2nd is almost an instant lose (it depends a lot on the starting hand though as I have managed to win some games in this exact situation).
Maybe it's not rocket science, but Raye alone on an empty field is OTK.
- NS Raye
- Go to BP and attack with Raye (-1500)
- Raye's eff. to Zero and add Linkage
- Attack with Zero (-2000) and activate Linkate to Kagari
- Kagari adds back Linkage
- Attack with Kagari (-2500), then activate linkage to another name (Ayate is better since it can attack directly) for game (-2500).
S:P actually came out a decent number of times to be worth it. I'm also considering Engage Zero! to board whipe your opponent's monsters, but it's hard deciding what to cut, maybe 1 Kagari.
Since I play Desires, it is imperative I play 2 Roze, if the only name gets banished, Zero loses half its power level.
Fun fact, in a game in M3 I banished 3 Raye and 1 Roze with Desires, of course I lost that game, but I managed to survive for a few turns. Again, maybe it's not rocket science, but try to use Desires last after you searched or dumped all main engine pieces (1 Raye, 1 Roze, 1 Engage), if it's your only playable card in hand, just throw it and pray.




























