Mermail Atlantean

Master I from suchirr5 on July 31st, 2026
Owned Cards
40 cards

Notes & Combos

Climbing to Master 1 with Mermail

I felt like it had been a while since I played Mermail, and since I love this deck, I decided to have some fun with it. It was a really fast climb — it took about 4 days to go from Diamond 5 to Master 1. I also had a ridiculous 70% win rate, and honestly it should be even higher, since I threw a couple of games along the way.

Deck Building Choices

This list is similar to Judeu's, though I find Greethys, Barrier, and Virtue Stream to be big bricks, so I cut them. That gives me stronger hands both going first and second.

The combos are less explosive as a result, but still more than enough to win. It also plays worse into Droll & Lock Bird, but I felt that trade-off was worth it — most opponents don't even stick around to see what Coelacanth summons anyway.

I'll post combos for this list in the combos section on this site.

Suggested Tech Swaps

  • Sekka's Light → Impulse: If you make this swap, I'd also add a 2nd Minstrel and a 3rd copy of Poseidra to the Main Deck.
  • Droll & Lock Bird → more non-engine: If Droll isn't performing well in the current meta, you could cut it for extra non-engine cards. I personally like keeping it in, since you can Droll yourself once you've hit a certain point in your combo to play into the mulcharmies and maxx c.
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Replays

I don't have any mermail replays currently, but I do some some other insane ones. Id is 010-184-806.