Notes & Combos
Yo guys. For anyone looking for a list. Last couple of games I upped triple tactics to 2 just because wanted to see it more going second. You can drop 2 of your Hts/breakers or a mix for spolys but I feel you need every card you can get going second, unless charmy resolves. Boards are so layered spoly is only dealing with just monsters on board and the cost sometimes not worth it (your using 3 (discard/spoly/albaz or aluber) on yours 2 on theirs only if you dogma other wise it's 3 for 1. And then you +1 with the fusion you get + wehatever it does, but sometimes it's too costly while tactics and imperm can just 1 for 1 shut off what you need in hand too.
Maybe droplet is better at 3 over imperm. But I wanted to stop opponent on their turn as much as possible going in first RT zoo, elfnote piles are psuedo ftks unless fuwa resolves, some synchrons I ran into werer just milling you so it felt so bad without handtraps to punish them making you draw so much.




































