Tellarknight

Master I from on July 10th, 2025
cp-ur 990 + cp-sr 510
44 cards

Notes & Combos

Actual tellarknight W

More detailed notes can be found in my master 5 tellarknight list.

a few changes is the addition of some zs cards for conistency and the removal of droll and ghost belle. droll was so bad in the maliss matchup that it even tho it has some use going first, its not worth it and it increases brick chance. ghost belle was also emotional support.

Although i was using TTT for the master 1 grind, i would honestly recommend more handtraps instead since tended to be a win more card and didn't really help me beat boards.

Lastly, centurion provides just so much utility its insane. primera primus also helps immensely with playing through fuwa or maxx c and has one me so many games on its own.

Anywho, always roll low with dice smasher and GGS.

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