Maliss

Master I from on July 8th, 2025
cp-ur 1080 + cp-sr 420
40 cards

Notes & Combos

No surpise that this is the deck of the month. I was waiting for Maliss before climbing and it wes a fast and easy climb.

Code of soul is good but it become a dead draw consistently.

I use all 3 traps. YES. MTP-07 and TB-11 are great starters when setting. GWC-06 is great afterwards (clearly you need a maliss on the field on the field usually Red Ransom or White Binder)

You play Triple tactics you win the duel.

Couple problems I see people do:

  1. They looking for a Boss monster to just end the turn with. Yes you can play Terahertz (I hate Tenpai) and call it a day but understand if your Extra deck is not build around it don't make it always the goal. I win most of my duels without it.
  2. Set your Maliss traps before playing the monsters. You dont have to active effect on summon. Example, play white rabbit dont active effect - link linguriboh (if they didnt quit yet) use one of the bystial and banish white rabbit bring it back - link 2 to Splash Mage or link 3 to just go Red ransom depending on what you got. Point of this is to negate traps like Infinite and Dominus.
  3. If you go Splash Mage and use effect you can't go Apollousa.... Idk why but I had to slap myself for this one lol
  4. Use White binder to punish decks that use the graveyard.

Overall it's just baits and make your opponent quit yugioh. I'll update the replay for everyone. I'll just be playing this deck. Any questions let me know.

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Replays

ID: 979-531-710