Tearlaments

Master I from vitruz on July 6th, 2023
Owned Cards
40 cards

Notes & Combos

Hit Master1 in 5 days from Diamond5, so I would say the winrate of this deck is above average. The climb was met by various type of deck archetype, I would say mostly Naturia, Drangonlink, Spright, Branded, Punk, Runick and Stun.

**Deck Breakdown: **

There's 30 Core cards that are essential in the Main deck imo;

3x MaxxC & 3x Ash (MaxxC is broken amarite :P)

9x Tear Monster cards (Well, This is a Tear deck)

5x Ishizu cards (Millers and Shufflers)

3x TearScream (Miller)

1x Sulliek, 1x Cryme, 1x HeartBeat (Tear disruption cards)

1x Perlereino, 1x Reinforcement (Searchers)

1x Foolish Burial (Induce Mill or Fusion)

1x Snow (Great synergy with Mill decks)

The other 10 card can be substituted, depend on the decks played by the opponents during the climb. These are the ones that I used;

3x SuperPoly (Highly recommended) (A great Out in most situation, synergizes with your own tear cards as well since it sends the card on the field to the GY)

2x Diviner (Allows the deck to Mill 5, able to synchro into Baronne, synergize well with Spright Elf)

3x Bystial (Good against mirror match, a good disruption card if timed correctly, each bystial have their own good effects when summoned)

1x Metanoise (Since Sulliek was limited on the previous patch, the deck lacks trap cards to be milled or searched, adding Metanoise solves this issue while also provides minor disruption and a fusion opportunity)

1x Foolish Burial Goods (Allows the deck to either Search Trap cards, Search Tear Monster cards, Return Tear Monster cards from GY and etc, depends on the chosen trap/spell cards)

I've listed some good alternative on the Side deck list

Hope this helps :D

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