Notes & Combos
Honestly boring deck, competitive yes but boring.
Fair warning, this deck loses to stun decks....irizwaririz u cant build against everyone
- Superpoly is trash, going 2nd it barely does anything:
- exo end on only magnifica
- spright u either poly the melfys (the correct choice) or the sprights (the wrong choice) and either case it barely does **** they still have a lot going on
- tears get triggered and the only ever good target is abyss before it activates
- floo...what is the point? yeah if they end on apex that is good and all but they still gonna loop empen and summon raiza and blablabla (legends say they still normal summoning on our turn)
- branded...meh, I can deal with mirror jade. Rindbrum can be annoying yes but if they have an albaz in gy he gonna come back and tbh for branded the struggle was never what is on the field, but how many bystials they got in their hand and their branded regained and beast
- dragon link yes, it is very good, but again i can deal with borrelend+borreload pass but just like with branded it is the bystials in hand that are the real sturggle
So yeah superpoly felt only as good "disruption" going 1st instead of board breaking and doesnt do **** going 2nd and also even going 1st the discard cost felt steep. most often it was dead cuz I needed the discard for cryme instead opted for triple tactics as the boardbreaker of choice, now that one won me games. Felt way better than superpoly.
- Dropped from 3 screams to 2, got sick from top decking it in no cards situations and got sick from bricking on it. Felt waaaay better at 2 and also added grief instead and it came up a lot.
- Dropped ROTA for deck thinning
- Originally was playing metanoise but it never fkn came up, either it is milled at the wrong time and cant add a tear to my hand cuz i need to fuse with them or it is not that disruptive, it felt lackluster in this deck but was nice in 60 cards.
- Heartbeat is amazing, diviner is amazing, snow is amazing, and most of all sprind, what an amazing card. In my previous build, I said snow is a win more card, nah I take it back it is a winning con. stopping bystials summon or attacking and extra body, banishing a tear trap before milling grief, and the best fkn answer to empen, legit barely lose to floo thanks to her.
- I either go for baronne or chengyin depending on the circumstance but they both come up (cant make both in the same turn sadly) and chengyin (or baronne) is our answer to Avra instead of goddess/avra
- went back to shaddoll engine and was game winning often times and it felt so nice, at least if they draw imperm it is forced on winda instead of baronne or rulkallos or elf
- we have so many targets for crossout (I miss playing 3 crossouts)
- dharc...is dharc, sometimes he is game winning cuz he forces 2 answers and sometimes he just in our extra deck staring menacingly...idk I do miss crosssheep but didnt feel there was anypoint to him with this build so kept dharc
- bagooska is hilarious vs branded they have no answer to it except by drawing albaz+ superpoly, also our best access to zeus cuz it is untargetable and indestructible in attack which is necessary vs runick
- beatrice is a flex, but did come up and unbricked my hand with 2 bystials. and also this rarely comes up but diviner lvl 6 + bystial also make her or opponents' bystial. She won me games so I kept her
- Didnt like the bystials tbh they felt eh for this tears deck without shinobi necro/assault synchron or accel synchro stardust/chaos ruler but they are a necessary evil. And druiswurm forces answers which is nice
U dont need to read the following part it is just me venting and explaining I didnt climb purely on this
Tried to climb with branded despia bystials originally but instead it turns out I was playing get ashed turbo.
Instead I climbed from Diamond 5 to Master 4 with a 60 card pile that used punk ishizu tears thunderdragon bystial and chaos ruler. What a fun deck but it struggled a lot going 2nd, dropped the thunderdragons cuz they were bricky and not consistent (had only enough space for one each) for 3 droplets for going 2nd power and it did work, climbed up to master 3. (side note: I noticed some people playing that deck, FOR THE LOVE OF GOD WHY DO U NEED 3 FOXY TUNE, IT AINT A STARTER IF U DONT PLAY THE FUSION+SHARAKUSAI, IT IS A BRICK (unless u wanna trigger some card in ur hand). U JUST NEED THE 3 OGRES AND 3 ZE AMMINE THAT IS IT)
Then got hard stuck there, so I built a 43 card deck using barebones punk engine (1 ze amine, 1 foxy, 1 deer, 2 e tele) and just reviving ze amine with cross sheep if i mill it, and cosistently ended on kaleido rulkalos baron chengyin elf and at least 1 tear trap going 1st, it was unstoppable, climbed to m2. But then...I started losing to hand traps and struggling going 2nd.
And that is the reality of this game aint it, just freaking handtraps deciding the game more than any other plays, and here we go. I avoided building this deck originally, I knew it could easily get M1 and it did but it is just boring, too "standard" and bland lacking any spice.









































