Tearlaments

Master I from Akamatsu on July 17th, 2023
cp-ur 1080 + cp-sr 240
40 cards

Notes & Combos

ok some opinions while climbing with this list mostly taken by [twitter/metakuzu](invalid url

  • diviner is a wonky card in the mirror, kinda suboptimal if u have to drop a miller with her (there was a lot more tearlament around Master 2 for some reason)
  • less bystials because before my last string of Master 2 games, the meta was all over the place
  • goddess with the third eye is neat for grapha (it can be sent with diviner as well) but I think the grapha package as a whole (whether u play Beastking or regular king of the swamp or w/e) is maybe not needed, there were a lot of games where either i never got to him OR i couldn't make him to begin with
  • a time when I missed bagooska came up exactly for 1 game, imo I really dont think that card is necessary and i feel like it hasnt been for a while (the stars need to align so u can make bagoo under shifter + opponent draws shifter + ur playing against a deck that uses shifter + ur opponent doesnt draw or dig with pots to find the out aka. book of moon, dark ruler, etc)
  • metanoise is entirely optional lol but i like good mills (optimally u probably dont play this)
  • tearlaments grief + foolish are really good extension tools for when u get disrupted, tear post-banlist hits really struggles to have proper extension past specific chokepoints, I urge u to try it out
  • to the point above, some people seem to be trying lunalight tearlament to fix that issue, its pretty good
  • extra deck cards I wish I could fit: Gigantic Spright, Exciton Knight, Underworld Goddess, Zoodiac Package, Almarduke
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Replays

935-626-090