Orcust

Master I from on January 9th, 2026
cp-ur 960 + cp-sr 300
40 cards

Notes & Combos

Notes: (updated on 09/01/2026)

  1. I don't play more than 40 cards ever in orcust. While maxx c and fuwa exist, I gotta have the highest probability of drawing the out.
  2. I play 16 handtraps + 1 TTT. I like board breakers too, but I still prefer handtraps.
  3. "droll": Great tech versus fuwalos and maxx C. It's good going 1st or 2nd.
  4. "engraver": this build doesn't need more than 1 copy, it has got too many starters, I prefer 1 more hand trap instead.
  5. "TTT": it's great going 1st or 2nd.
  6. "world wand": I'm not a fan of this card, it's too bricky and doesn't add much to the end board. even the play to bring crown during opponent's turn is subpar. that's why I don't play it.
  7. "agnum day": I prefer agnum over zombie vampire of number 90. they're good cards, but this build doesn't need them. I prefer to have the OTK under droll available with agnum day. and there's no space for desirae, so I don't play it.
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Replays

You can check the best replays of this month's Master 1 run (Season 49) on youtube: https://www.youtube.com/watch?v=2VjiE1v_SEo&list=PLP0Q62TFv-O27Eo3XokWuc4MH9x50ivSD&index=1