Notes & Combos
The deck has many starters but this deck isn't quite compact but still does its job. The Baronne was actually Dugares but I don't quite see any time I can actually summon that. Giantrainer maybe can be replaced by Almiraj to make 2 bodies (Almiraj and Yummy).
Coach King Giantrainer is actually can be summoned consistently but I have only summoned it a bit. If the handtrap already been used early it may resolve +3 👀.
Either Yummy or Mitsu can bridge each other. Mitsu can bridge to Yummy via Camelia and Yummy can bridge to Mitsu via Herald of Arc Light. Maybe you will start with Habakiri and Yummy monster, I think Habakiri start might be good bait to start with, also some person scoop after see Habakiri so 😆.
Dangerous handtraps like Mulcharmy Maxx "C" and Droll should be watched out.
Maybe you only have the only starter and cannot extend anyway in the game. And happy comboing/happy cooking 😈.
A bit combo stratch (if uninterrupted) 1 Yummy 1 Yummy->Cupsy->Cupsy (search Quick Spell) and Marshmao->Lollipo->Samsara->Arc link away ->I:P->Habakiri (it can end with Coachtrainer +3 and Quick Mitsu spell or end early with Baronne, Murakumo and omninegate trap
Habakiri Habakiri->Giant Coach + a monster/2 monster at least ->Camelia->Cupsy Yummy Way
Replays
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