Notes & Combos
Things I like about the deck: One perk of playing 60 is increasing the power of Seals with Grandtusk --> pop 2 --> summon Jet. Do this upon Dtail's fusion summon and then pop the backrow they set. Also, this line is great upon Murakumo's appearance. Doing damgage going second, waiting for a big monster on their turn, negating with Mourner, and then bouncing with Spheres for the win is exceptionally funny. Kaiser has been a surprisingly effective inclusion, as it allows either access to Maiden (deck to GY then summon BE with Spirit with Eyes of Blue) or Magia (send Chaos MAX to GY) if you have other BE engine in hand. Seals + Spirit Dragon endboard is strong (you can even set this up with just Kaiser + Beryl). Ideally, you get the most miserable endboard possible with BEUSD, Magia, and Sifr to protect Magia for maximum overkill. If there were no Magia, I would play Blazar instead of Sifr. Preparing Magia for a T2 summon is great through Fuwa and, sometimes, even Maxx C. Do standard BE stuff going second (Tyrant and Spirit, Spirit --> AFLD during battle phase). If Wishes goes through, get Roar, but sometimes Ultimate Fusion can create nice Tyrant insurance if you have reason to believe your Wishes will be banished from GY by Dtail.
Problems to consider: Sometimes bricks violently. This is particularly painful going first. Global ht ratios are similar to the 40-card BE, but you draw the roach less which is rough --> deck is not good going second Imperms kind of useless against Yummy. No Baronne means no Spirit --> Lightstorm --> Baronne --> Spirit.
Please let me know if you have any questions!
Replays
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