Notes & Combos
Welcome to ftk ****, hope you're ready for this to be everywhere for the next few weeks until Konami hits the deck. The combo is in SHS section discord but with my list I've included extra pieces to help play through interruptions or with janky hands that open with Raiten, namely: General Coral, Security, Ancient Gears, Vesp. You could cut some of those of cards for more generic stuff so that when you do face you trouble you pivot to negate heavy endboards but I committed to the ftk. I imagine that once ftk bots get a hold of this they'll fully commit it using things like metalcruncher for excessive consistency.
For handtraps: Ash, Maxx C and Droll are all auto-includes. Some people are playing around Gamma so as an anti-Maxx C card it's not that useful but it's still very strong going second and to help Nib resolve. Was on 2 Ogre but brought in a Belle as test and I think it's stronger given the other decks around and for stopping called by on Soulpiercer going second. If I had more Belles I would run them.
Extra deck: The flex slots in order of least to most necessary are Masurawo, Sarutobi, Zeus and Borrel Savage. I don't own a stardust (hoping they do UR anni tickets again to get one) but would probably include one for Accel's second effect