Superheavy Samurai

Master I from on January 21st, 2024
cp-ur 840 + cp-sr 510
40 cards

Notes & Combos

You don't need the box engine because it's a brick and doesn't matter. for the draw 2 for more hand-traps it doesn't matter because your end board is already strong(Baron, 3 Apol, Borrel, Therion with 1 card combo), and putting back 5 cards doesn't matter in most cases because you can otk them next turn by

  1. pendulum summon Waka

  2. use the Waka effect to discard the card you drew that turn summon Benkei

  3. synchro Waka and Benkei to Masurawo

  4. use Benkei pendulum effect to search for Soulhorns

  5. equip it to Masurawo GG 8,000 ATK plus baron and/or borrel

and for the hand trap choice Ghost Ogre is bad because SHS has only 10% population ranked. Ghost Ogre in other match up is almost useless so I pick Veiler instead.

for SHS Spy we don't need it. Spy is for Making Ballista and searching for box but we don't play box so no need.

for Soulpeacemaker I think you should play at 1. I can see if you want more extender for a long game in that case I recommend to use the box engine instead.

for Scythe lock version, I think it's a bad idea because

  1. Your end board is already strong

  2. it's a brick

  3. there are a lot of Lab, Mikanko, Stun player

this deck is tier 2 or 3, not tier 1(because of how bricky the deck is) so if you want the highest winrate deck possible to climb rank play branded.

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