Notes & Combos
You don't need the box engine because it's a brick and doesn't matter. for the draw 2 for more hand-traps it doesn't matter because your end board is already strong(Baron, 3 Apol, Borrel, Therion with 1 card combo), and putting back 5 cards doesn't matter in most cases because you can otk them next turn by
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pendulum summon Waka
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use the Waka effect to discard the card you drew that turn summon Benkei
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synchro Waka and Benkei to Masurawo
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use Benkei pendulum effect to search for Soulhorns
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equip it to Masurawo GG 8,000 ATK plus baron and/or borrel
and for the hand trap choice Ghost Ogre is bad because SHS has only 10% population ranked. Ghost Ogre in other match up is almost useless so I pick Veiler instead.
for SHS Spy we don't need it. Spy is for Making Ballista and searching for box but we don't play box so no need.
for Soulpeacemaker I think you should play at 1. I can see if you want more extender for a long game in that case I recommend to use the box engine instead.
for Scythe lock version, I think it's a bad idea because
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Your end board is already strong
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it's a brick
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there are a lot of Lab, Mikanko, Stun player
this deck is tier 2 or 3, not tier 1(because of how bricky the deck is) so if you want the highest winrate deck possible to climb rank play branded.