Notes & Combos
standard list.
i play 3 TTT and 3 droplet because they serve as maxx c and droll answer for going first (TTT hand loop and droplet will likely save you another turn) and is a board breaker going second. keep in mind TTT steal into visas/abscission pop opens up a play if rium got wiped on summon. belle is good against branded, lab, bathmech, and even shs to an extent, so i play 1 belle 2 droll instead of 3 droll
I:P and elf are mandatory for riumheart 1 card combo, which comes very often when im going through a lot of disruption, may it be going first or second. rium 1 card combo can end with elf + I:P + baronne, and elf + I:P can turn into 3 mats apo next turn so thats 4 disruption with 1 card which is still good.
for going second under maxx c, unless i have droplet or bunch of handtraps, i usually just try to lethal. if its empty or weak board i usually just turbo baronne + cross sheep + astra which usually is enough for lethal with sheep boost and safer into disruption. if its against strong board, theres no other option except going the long way and gamble into disruptions from maxx c draws.
reframing is optional, i play it because its very strong and counters TTT/evenly/droplet after baronne negate has been used. sometimes amritara and reframing pass is even enough to last another turn (its very rare but it did came up to me)
for extra deck slots, i think gymir or chaos angel are replaceable with chengying. i like gymir a lot bcs its a way better turn 1 card and she can revive herself from gy. if youre facing lots of branded i would highly recommend gymir as she protects your whole field from mirrorjade and banishment.
lastly, i always try to sequence my play assuming im against maxx c and droll, as they are literally everywhere in the ladder atm. lots of times i prioritize rium search imaginings before i start my play for safer play
Replays
280-350-078