Mitsurugi

Master I from on February 27th, 2026
cp-ur 1020 + cp-sr 510
42 cards

Notes & Combos

First and only time I'll probably hit M1, so I'll chat a bit about my thoughts about the game alongside the deck.

Started on MD release, dropped it and finally came back once Mitsurugi arrived, but only fully started my climb from stagnated Silver to Master 1 once K9 arrived as well.

The deck is fun! I think it's decently strong... in TCG. In MD you're better off playing other variants, or pure. MD's banlist just has a lot of guys legal that straight up stop both halves. It's tough to go "I bait with K9s, then Murakumo wipe out this Yummy board" when it's not only backed by Herald, but ALSO Elf and Baronne - to say nothing of decks with Moon jumpscare after using all your HTs and them ending on Caesar, who soloes this whole deck (TWO solemns btw).

Accompany this all with MD being Best of 1, with the reality that the coinflip is not going to be in your favor every session and it just leaves me exhausted. Maybe it's cause I had to do a lot of climbing this month, despite the fact silver to diamond was decently effortless, it's still a lot of time spent on Yugioh. I'll see how the gem dailies treat me upcoming month, maybe a second climb will be naturally smooth.

Deck talk

I think this is what people have come to expect from a Mitsurugi K9 list running Saryuja over ASHLAN, though running minimal Mitsu cards feels a bit soulless. 40 feels like you draw your bad cards too often, 45 feels too diluted.

Both halves of the deck end on roughly the same board, give or take an interruption depending on how hard you got HT'd (blowout cards obviously blow you out), result is an extremely layered and oppressive end board, but not completely unbreakable, especially if you mess up said layers.

Some notes;

  • Shotgun your Charmies in DP no matter what, both halves of the deck activate in hand/grave - bait out bad Ashes and early Izunas.
  • Futsu is great for games where you can't access your K9s, and Futsu + W:P control is fun.
  • Tachyon Primal is my brick of choice, it's one more free body to guarantee I:P on uninterrupted Mitsurugi combo.
  • Noroi at 2 because I just felt like I drew double one too many times, you should probably run 3.
  • Zenmaioh is cope for Dracotail backrow popping, you'll have to Izuna at the very end of the turn and pray they don't continue play with a Mululu/Pan access, cuttable.
  • S:P is also cuttable, didn't go into it once, even with W:P on field - Dyna Mondo did the job.
Show more

Replays

ID: 927-064-824

I tried to save any replays that were interesting/clutch/funny, judge the usefulness yourself.