Notes & Combos
13 game win streak into Master I, enough to be said.
I was the biggest defender of the small Mitsu package pre-Maxx "C" limit, after that I advise to ALWAYS play the big package, it's better both going first and second.
You get Fuwa'd and you have Mitsu combo + Talents? Easy clap, never lost a game to Fuwa.
I was playing Purulia at the beginning of the climb but it conflicted too much with Droll, Droll is too good this format, won multiple games going second with only Droll as non engine and all gas.
On your endboard prioritize Baronne protected by Elf, Herald is more fragile, purification mostly comes up if you have a lot of Mitsu plays or can only access Mitsu, if Zombie Vampire fails you, you have knowledge of your opponent's deck and Mitsu should win from there.
The second Murakumo is the third Habakiri, cannot put it with the semi-limit, always, ALWAYS go above 40 with the big Mitsu Package, more non engine and you rarely brick.








































