Ice Barrier

Master I from on February 21st, 2026
cp-ur 690 + cp-sr 720
40 cards

Notes & Combos

Standard Combo Lines

  1. Diva + Quickplay: ss hugin for fountain (it usually won't resolve ofc). Ns diva, effect to ss hexa from deck. Hexa send mage, add speaker. Make arc light, ss speaker, ss coral anemone. Coral anemone effect to ss mage. Mage tribute the link, ss coral dragon. Speaker effect for 1 token, make croc and draw 4 cards. You'll usually draw ash and a few runicks you can set. Can draw up to 7 cards.

  2. Hexa or Mage + Quickplay: ss hugin, ns hexa, send mage, add speaker. Ss speaker and make coral, then elf with coral and hugin. Elf ss mage, mage tribute elf for tokens. Speaker for 1 token, make croc. Draw 5 cards. Though, honestly? Can also make elf with hugin and speaker, bait an imperm on elf, banish speaker for 1 token and make coral anemone...

  • Variation 1: if you banish anything... go coral into prima donna to ss revealer (usually), or sometimes hexa, speaker, diva. Revealer ss georgius, georgius ss hexa (if you can make a 9) or mage (if not). This gives you lancea and / or chenying. Going 2nd, this happens ALL the time. Prima donna can put back the oppnent's SP and a banished fountain or raiho.

  • Variation 2: resolved fountain or drew a medallion, speaker, georgius, chains extender. This gives you lancea (or chenying going 2nd). Summon coral in the EMZ (IMPORTANT). Georgius will ss itself, then speaker from grave and make a 10. If chains is the extender, just ss hexa from grave after croc. With herald, croc, lancea, and fountain on field the layers are insane.

  • Variation 3: diva and hugin, but hugin got impermed and you had a 2nd quickplay. You can still make herald, then ss speaker. 2nd hugin will discard and search fountain again. You then make elf with hugin and speaker, elf ss mirror mage, mirror mage tribute hexa. Now you also have spright elf to protect croc and herald.

  • Variation 4: double imperm on hugin + starter: make sprind, send mage, add chains. Make coral and dragite, or ss a runick by chaining to mage effect and make lancea or croc.

  • Variation 5: If you lose the maxx c minigame. SS hugin, discard mage add raiho. Ts raiho. Or medallion for raiho. If fuwa, ns hexa and try to make lancea + herald (2/3 draws).

Tips: draws are prio if fountain on field. If not, lancea. Do stuff in dp to play around droll. Deck is fine atm cause it's consistent and runicks stop t0 plays. Going 2nd I kinda want to resolve charmies, but you can break boards with the right hand.

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