Notes & Combos
Handtrap turn 0 Centur-Ion. For even more summoning on opponents turn >:3 The amount of things you can do gets pretty ridiculous, and an ash on your primera with Izuna/Small World in hand turns into an auto win scenario most of the time. The climb to Master 1 was smooth as butter.
Chimerea wins games on her own, any Centur-Ion list not running her doesnt know what theyre doing. Id cut Gargoyle over her in a heartbeat.
Nefarious Eater is literally a custom card for this list. A non tuner special summon extender if your Primera/Primus gets negated, bridges with small world into literally anything in the deck(lvl 4 for centurions, is a beast for hop ear, is earth for Izuna, 1500 attack for Impulse, its seriously ridiculous). Just had to share this tech with the community :3
The only bad cards for small world are fire attacker and Lupis. Everything else should get you to a starter/extender/crazy handtrap.
Extra deck and handtrap ratios are adjustable, though the extra deck is incredibly tight. You can try to fit things like N.as.H though im very against cutting the second Primus/removing Accel stardust. K9 XYZs do well enough. Droll and Fuwa are necessary for the smoothest bridging (tie ash to primera). Forced release is cuttable as well, definetly a win more card, but hoo boy does it feel good to set with Ripper. If you want more consistency cut it out.
You can run bystials in this deck but they suck in this meta. A plus side is that they bridge fire attacker to a starter atleast.
You can run black rose dragon for a juicy field wipe with K9 + hop ear, just be mindful of missing the timing. Kuibelt is a safer alternative. Croc can be used to draw one quick effect pop with 1 k9.
Replays
465-921-143
A small showcase. Didnt have particularly good replays on master 1 climb, and the juicy ones expired. The first and third one show stuff decent enough.



































