Speedroid

Master I from on February 29th, 2024
cp-ur 720 + cp-sr 540
44 cards

Notes & Combos

More or less the same list I used last month, figured I'd post the list anyway to show Speedroids remain playable even after the emergence of Snake-Eye. Removing a Droll and replacing with Nibiru felt like a smart tweak in this format, where Droll is a little less effective into the meta.

Rubberband Plane isn't all that good, I just wanted to mess around with some different Level 5 extenders. I find a Level 5 extender most useful going second to make Kitedrake, and given the ease with which Snake-Eye can remove Red Hared Hasty Horse, I think I prefer the plane at the moment.

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