Snake-Eye

Master I from on February 9th, 2024
cp-ur 1260 + cp-sr 300
40 cards

Notes & Combos

Easiest climb I've ever had. Only lost 4 games total from Diamond 2 to Master 1. The deck can play through a decent amount of interruption if you draw multiple engine pieces (and if you didn't you had handtraps to stop your opponent). If you can get Flamberge on board or get through the Princess line with the charmers you've usually won. The deck was surprisingly good at just playing through Maxx C to OTK the opponent due to the field spell. There are a number of suboptimal hands due to the low amount of good starters (Bonfire where), but the high amount of handtraps usually made up for it.

Belle was insane and I would've liked to play another one. Nibiru was very mediocre if opponents in the mirror knew how to play around it, but most people still don't at this point.

I didn't play any of the extra tech cards such as Dramatic Snake-Eye Chase, Silvera or Birch as they seem completely unnecesary and just add more bricks.

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