Infernoble Knight

Master I from on February 16th, 2024
cp-ur 720 + cp-sr 570
42 cards

Notes & Combos

What a fun deck this is to learn and combo with.

I tried so many variations including Diabellstar and Dracoslayer engines but this is the one I was just fond of the most. Both the other engines are still super powerful and great choices but I really just wanted the space for handtraps and Talents.

It's mostly a standard list otherwise, I guess my key points of difference is Instant Contact basically is another Red Layer type card for a free warrior extender. You can also hand rip for higher statted cards with Dolphin since Neos is at 2500 and you can pair an equipped Turpin to Dolphin giving you Baronne from Neos + Dolphin.

Ill be honest, I don't think Arfeudutyr is a super necessary equip to run, although having it as an option is real nice, there was one game where it came in super clutch allowing me to snipe problematic backrows like Branded Retribution and it won me the game. I did want to play above 40 and it is standard for most Infernoble lists to do so because you don't want to just brick on all the equips so Arfeudutyr was my choice and above all why I played it is honestly I just love the artwork of the card. It also being a lingering equip can also be very useful since the way it works it doen't end up in the GY like most the others which turns on Turpin special summon effortlessly.

If you don't want to run it, you can't go wrong with an extra Nibiru or Talents/Crossout or something of the like.

Also I guess people still don't understand exactly how Angelica's Ring works, I negated a couple of Super Polys and Forbidden Droplets on the climb which was fun.

Im just waiting for the Synchro x Link event at this point so I can get those insanely cool Emporeror Charles sleeves for the deck.

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