Notes & Combos
Tired of getting interrupted? This was my solution.
Versatility of the deck cames from jumping between the generic bridges, navigating handtraps going first and making pressure going second trying to bait all interruptions before going all in.
Orcust is the main focus of the deck, Fiendsmith it's support and Mitsurugi mostly to bait going first and create pressure second. Handtraps are fairly distributed, and chances to get 1 or 2 going second are reasonable.
Lines depends on how you started:
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Fiendsmith bridges to Orcust, and Orcust bidges to Mitsurugi. Fiendsmith itself can't bridge to Mitsurugi.
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Orcust can bridge to either Fiendsmith or Mitsurugi, but you will likely sacrifice one of them.
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Mitsurugi can bridge to either fiendsmith or Orcust, the order might depend on the interruptions played by the opponent.
While going second, Fiensmith is the first thing you will use to bait. Then, Mitsurugi is the best thing to create pressure. Orcust is your last resource, is very weak going second but at least can OTK stealing a high ATK monster on the field.
Enjoy mixing lines and see what can you achieve :D














































