Mekk-Knights

Master I from Seventh Child on December 19th, 2023
cp-ur 870 + cp-sr 450
40 cards

Notes & Combos

Play this deck if you like to open a bunch of unplayable one-ofs and enjoy Evenly Turbo.<br> Some deck considerations:

  • Spheres didn't really come up much. For a time I was running Kurikara but it only helped a few times. Consider running a Reboot or two for the Mathmechs, Stun and Labrynths or more Thrust targets like Lightning Storm. Unless they Solemn it, Stun decks will find it surprisingly hard to out a Sphere Mode.
  • Nibiru can be reconsidered too because its bad when you open Unicorn. Alternatively run Dark Hole - it can be helpful to clear your own board after baiting and is another Thrust target.
  • Big Bang DOES come up for when your only real line is the standard Kash board, but you will also brick on it a lot so up to you to run it or not.
  • Chengying almost never came up. Supreme almost never does too so you can bolster the Rank 7 line or add Accesscode etc. Punisher can be cut, but its nice if you ever Reboot someone. Don't forget Girsu becomes a tuner when summoned into a Mekk column.
  • Only 2 anti-Maxx C cards? Yeah, Mekks get smacked hard by the bug. Run 3 Ash because its also good against Branded and Labrynth. Called By and Crossout is going to give you some really unplayable hands though and don't often have enough impact. Kash gives you some better lines for getting Maxx C'd after watching them combo off.
  • Prosperity should probably be here but I kept forgetting to add it before hitting M1
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