Magical Musket

Master I from Enguin on August 16th, 2026
cp-ur 810 + cp-sr 450
40 cards

Notes & Combos

this deck is so cool i am only playing it for like 4 days, i've always liked the extended fiendsmith package and getting the new caspar from the pack i saw that this was literally just 1 ur to build and i am so glad i did it because this has become one of my favourite decks in such a short space of time

it's also really genuinely good and i don't see anybody really talking about it or playing it, the new caspar means any light fiend is a full combo and ends you on like caesar + lacrima/requiem in grave + caspar + 1/2 musket s/t or some other such combination, which looks unassuming but is like 6 disruptions, and that's just literally any light fiend with no other cards, it's crazy efficient

buio and mutiny are so cool as well, going first instead of just sequence into lacrima since you load the grave with light fiends you can go sequence into luce, pop the card you set to the opponent's field with caspar and send buio, buio add mutiny and then mutiny make lacrima; also in cases where you haven't used engraver in hand you can just add it back get a tract and activate it in the musket column or the same with mutiny in the musket column aaaaaa it's so saisfying i love this deck

you could play aerial eater over luce or over the second sequence even just to have a level 6 that can go into caesar and mill the buio unconditionally, i had it in there for a few games but i never made it because luce is my goat though as i said at the start i have only been playing this for a few days making combos up as i go so maybe that's wrong of me

in any case if you have fiendsmith if you like fiendsmith and the way that the full set of fiendsmith cards loop together you will love this i think and you should definitely try it, even the bricks in this deck in the musket spell/traps become not bricks if you have a musket monster, they're now breakers, like starting off going second with a normal summon caspar/starfire backed up by a last stand immediately is actually really good

spark is very good, even with no other traps for going second and always letting them special from hand just solo spark i found strong enough to merit keeping in there, link into the vrains is unbelievable going second but i was building to go first so just the one and the thrust but making a max with link into the vrains into a board feels so good, droplet was really good i just couldn't find it within myself to either play 41 or cut anything because the list was working out so well

k thx bye

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