Notes & Combos
After being stuck in master 3 for hours, I decided to try a different style of deckbuilding, Instead of maxxing out on nonengine and handtraps, I decided to maxx out on engine, and going 1st cards, to have the highest chance of successfully comboing as possible, and it worked wonders.
When I started playing this deck, I went on a 9 long winstreak straight to master 1, I didn't lose a single duel with this deck on my way to master 1, If you go first you have basically already won the game, if I go second, I either resolve maxx C, resolve shifter, my opponent bricks or his hand is bad to enough to lose to the one handtrap I draw, Also since you're running a lot of engine, You can break half boards with ease. since you have a lot of gas.
Wicckid helps you ignore ryzeal's entire endboard except the field spell, which is why I'm running it along with 3 hare and 2 chessy, You can use hare on ryzeal's turn before they make detonater to get 2 bodies on the field, then, on your turn, you immediately make wicckid and now you're protoected from basically everything except handtraps and the field spell.
Typhon rarely comes up, but when it does, its the only thing that can save you.
Talents as a detonater out and still a pretty good card goign 1st.
I'm playing droll primarly because its a maxx C/mulcharmy out, but its also a good handtrap vs ryzeal, not that bad against maliss since you deny them a body and draw 3, depending on their hand its effectiveness can vary, a lot of people are also playing allure currently.
Replays
On my MD profile: 221-626-094