Virtual World

Master I from on August 24th, 2023
cp-ur 600 + cp-sr 390
40 cards

Notes & Combos

finally got to master 1 with this list. took me a week of heavy grinding. i got demoted alot -- there is very little room for error with this deck against the meta.

the only advantage this deck has is that nobody knows wtf you're trying to do, so you can sometimes sneak by a cheeky 4-material zeus play.

anyway, this decklist is all about options.

ghoti package (shif, arionpos, askaan) gives you access to reliable non-destruction removal as a quick effect (synchro 6 for arionpos, banish shif). if you open or draw into shif, use its GY effect to banish itself by targeting crocodragon, though you'll still need to put a level 6 non-tuner on the field to synchro with shif next turn.

psi-reflector package (reflector, assault mode activate, assault beast, dragon drive, psychic end punisher) gives you a way to search lulu or plop down a VW target from the extra deck. if reflector gets negated, you can synchro it with crocodragon for baronne. also, reflector + kashtira = dragon drive.

kashtira fenrirs are the single strongest openers for going first or second -- they will force negates at a bare minimum. if going second and you need to board break, fenrir can be used as synchro material for baronne too. generally you do not want to synchro off fenrir to make baronne without trying to get value from fenrir's banish first.

despite the many tricks in this deck's sleeve, you're still playing virtual world, so about 15% of the time, you'll brick completely. heh.

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