Notes & Combos
I had a lot of fun playing this deck! If you happen to open a Kashtira, you can potentially end on the Field Spell; Birth, Quick Effect access to Amazing Dragon, Baronne, a Kashtira & some interruptions.
If you don't, you can still end on the Field Spell, access to Amazing Dragon, Pep and some interruptions.
If you don't need the additional tuner, you can also choose to search for Ghost Ogre with Dragon Drive.
Birth ended up being a brick sometimes, when I didn't draw into any Kashtira, that's why I only play 1. Can use it as discard fodder if you don't need it.
I personally like to play both Punk traps for the following reasons: Depending on what the oppoenent is playing, you can choose to either get the monster negate or the destroy effect. If you already have imperm in hand, might as well get the destroy. Also, if you already have one of the traps in hand, you will still be able to search the other one with Madame Spider, giving you another draw with the field spell.
Adjustments can be made to the extra deck. I never used Access Code Talker, it ended up being Kashtira ED banish bait, lol. I only have 1 Fusion, 1 Amazing Dragon and 1 Pep, duplicates could be added if you are scared of Kashtiras.
These are the main points that I can think of right now. This deck is a lot of fun to play, I hope you will give Punk Kash a try!



































