Mekk-Knights

Master I from on August 18th, 2023
cp-ur 990 + cp-sr 540
45 cards

Notes & Combos

Yup your eyes do not decieve you. Pure Mekk Knights made it to master 1 and it was definitely a journey. Quite possibly one of the hardest run I did so far in MD that will test your patience so if you are up for the challenge then hopefully this decklist and my experience using this deck will help. So what is the strategy with this deck? Go second and annihilate whatever your opponent did. Simple concept to understand by putting in cards like evenly and lightning storm but I decided to go one step further and play mekk knights with world legacy scars. Do I recommend playing scars? Absolutely not. Is it hilarious when you activate it's effect? Absolutely. For those who don't know scars have two effects. One is a simple discard to draw 1. The second effect is just ridiculous. Banish 8 different mekk knights monsters and discard your opponent's entire hand and extra deck to the gy. The only real decks I encounter in the ladder I didn't do the scars effect was labrynth and stun because they have cards in the extra deck that triggers if sent to the gy.

NOTE: Some extra deck monsters effects still activate even though they were not properly summoned. Some examples include kitkallos, n'tss, the branded fusion monsters(except mirrorjade), and garura.

Even though I played scars why wouldn't I recommend it? Well because of two simple reasons:

  1. Can be easily interupted by a well time ash, bystial, or the shufflers mudora and keldo.
  2. Requires too much resources. If you want to end with mekk knight crusadia avramax you will need at least girsu,purple or blue sky, and another mekk knight. Not to mention maybe a ash,called by,or crossout to stop a ash, imperm, or maxx c that can draw into a handtrap like bystial.

Girsu being limited to 2 really shows how necessary it is in a pure version. One of the biggest tilters that has cost me many games is you win the coin flip, choose to go second and your opponent does nothing. Since mekk knights have a column gimmick you are dependent on your opponent doing something. So either your opponent brick or they big brain you and do nothing since you choose to go second.

Overall I wouldn't recommend the pure version and would try either mixing it with crusadia or invoke. As much as I complain about the deck I still had fun wiping my opponent's field and seeing them scoop the moment I activate scars. Besides I love the lore in solo mode(wish konami makes the lore a anime cause it's really good) so I can't hate on this deck.

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Replays

MD ID 598-997-672

All mekk knight gameplay is for August 2023

Diamond 4: The perfect hand plus the fact my opponent made me go first. RIP BOZO

Master 5: A example of my opponent passing turn 1. Thankfully he just brick instead of being a deliberate choice

Master 2: My rank up game. A very sloppy duel but a true "heart of the cards" moment.