Kewl Tune

Master I from YoungLank on April 11th, 2026
cp-ur 960 + cp-sr 480
40 cards

Notes & Combos

Bit of a learning curve with this one, m3-m1. Had a blast figuring it out though.

A lot of the deck is set in stone so I'll go over the choices that slightly differ.

Talent was solid when drawn, and you can feel better about which option to choose if rotary resolved.

I had clip at 3 for a while, I might bump that number up again. The turn 0 0 play doesnt always make sense, but it did shut down a few of my opponent's turn 1s with Reco or Mix.

Belle feels solid in the mirror, and in general. 2-3 for sure but I loked to see the third. Will be even better when Dtail becomes popular again.

Did not want to run desires, even if it's a good card for this deck. I just value handtraps a lottle more.

I would recommend trying to make Track Master + Rotary your first search of the turn when possible, Droll feels less bad when you get to grab 2 KTS or 1/1 with JJ.

I summoned baronne a couple of times, and accel can come up. Track master plus fuwa in a grind game to grab a mix to start your plays can end the game right there.

I also personally don't like the thought of gamma/delta, I tried it but felt like it didn't do enough going second, and your first effect of the turn will be with a monster on board unless you open specifically overload.

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Replays

574-013-182.