Notes & Combos
This was a rough climb, but eventually we got here!
Out of the supplementary engines for Infernoble that I tried (Flame Swordsman, Mitsurugi, Sky Striker), Millennium has certainly felt the most impactful. With a recent banlist, we also got Millennium Golem unlimited again.
With the Millennium engine, this deck gets a lot more 1.5 card starters that are full infernoble combo without even needing your normal summon. Just open Sangejin or Golem. Shield is a warrior and the other 2 can make S:P for Isolde. There are various other synergies between the 2 engines here. For example: Your equipped Infernoble monsters can be used to fufil the Doomed Dragon summon condition. A Noble Knight monster put into your S/T zone with Wedju Temple can be summoned with Noble Arms Museum. Doomed Dragon adds board breaking capabilities (through its own effect + an extra deck monster to trigger the S:P Little Knight banish). There are favourable Level combinations as well for Synchro plays: Golem + Lvl 4 Tuner making Baronne, or making Charles with a Lvl 3 Tuner (Hiita can for example steal Ash from the opponent's GY for this). You could make Charles with Sangejin\Doomed Dragon and a Lvl 1 Tuner or Baronne with Roland + Millennium Shield.
No duplicates of important ED monsters (aside from Isolde): Kewl Tunes are annoying but relevant ED rips haven't come up enough to justify cutting a lot for another duplicate.
Droplet is very good but I've been going back and forth on how many to run since this deck can have a difficult time when going minus in cards.
Replays
Millennium Infernoble Replays
Replays from the current season and older seasons



















































