Blue-Eyes

Master I from on April 20th, 2025
cp-ur 1140 + cp-sr 180
40 cards

Notes & Combos

Deck Overview

  • Pretty standard list. Drillbeam alone justifies playing this deck.

Key Strengths

  • Maxx "C" Minigame: Most hands performs well against Maxx "C"/Fuwa.

  • Quick Combos: Duels are reatively short, because the combo is pretty straightforward, unlike excessively long combos like Snake-Eyes, White Forest or Yubel.

  • Drillbream is disgustingly broken, can win some games on it's own.

Card Choices

  • Flex Spots: Tried cards like TTT, Nibiru, and Ghost Ogre. They’re powerful but situational, and I wanted to minimize "win-more" cards.

  • Skill Drain is an auto-win button against most matchups.

Consistency

  • Running multiple engines and a high number of bricks can lead to awkward hands. Regardless, it's consistent enough and when the pieces connect, it feels unstoppable.
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Replays

ID: 768-597-638

First Duel: Playing through multiple handtraps.

Second Duel: Playing safely against Shifter.

Third Duel: Playing going second.