Notes & Combos
Deck Overview
- Pretty standard list. Drillbeam alone justifies playing this deck.
Key Strengths
-
Maxx "C" Minigame: Most hands performs well against Maxx "C"/Fuwa.
-
Quick Combos: Duels are reatively short, because the combo is pretty straightforward, unlike excessively long combos like Snake-Eyes, White Forest or Yubel.
-
Drillbream is disgustingly broken, can win some games on it's own.
Card Choices
-
Flex Spots: Tried cards like TTT, Nibiru, and Ghost Ogre. They’re powerful but situational, and I wanted to minimize "win-more" cards.
-
Skill Drain is an auto-win button against most matchups.
Consistency
- Running multiple engines and a high number of bricks can lead to awkward hands. Regardless, it's consistent enough and when the pieces connect, it feels unstoppable.
Replays
ID: 768-597-638
First Duel: Playing through multiple handtraps.
Second Duel: Playing safely against Shifter.
Third Duel: Playing going second.