Vanquish Soul

Master I from on April 15th, 2024
cp-ur 1020 + cp-sr 420
40 cards

Notes & Combos

Kashtira Vanquish Soul was my favorite version but had to ultimately cut Unicorn + Kash spell lineup to make room for more draw power + keeping handtrap count high. Beyond Maxx C or D-Shi*ter resolving, most other attribute appropriate handtraps weren't high enough impact going second to help play through Snake-Eyes gas, so I cut the Crow, added Imperm for impact and Super Poly going second. Crow comes up and I'm sure Veiler helps too as another Imperm (especially in Small World versions), but Super Poly has been goated this meta especially with R-ACE being everywhere. Could make plays against most decks too, even Lab. Felt like I hit a wall until adding the triple Super Polys and was able to get momentum going from there.

Pot of Extrav + Super Poly hands were too frequent but I'll take it, especially with R-ACE letting me Super Poly in draw phase before I inevitably banish my Super Poly targets xd lel. I kept putting Magnumhut in and taking it out and putting it back in; it was a low/hate relationship. Love as in theory its great (protect D-Shi*ter, search Caesar, act as Crow for light/dark decks with Purrely coming back, Lab and even Snake-Eyes having relevant targets) and hate because I only ever have it in hand when it does nothing to help or I summon it and top deck a dead Fenrir madge. Overall didn't come up in my climb and would replace it with third Mad Love to keep dark attribute count up and have more normal summons to avoid high attribute-only Vanquish Soul bricks. Felt like the deck was overall too bricky whenever I took out the two pots and Infernoble equip so I had to priortize keeping them.

Kurikara never came up at the right time so I dropped it. Extra deck flexible; played Promethean before and it came up once where making it, then Amblowhale set up helped me play through disruption; but came up so rarely I took it out. Felt like I was usually going Hiita to grab Flameberg and keep it on my field to annoy the opponent. Dharc never came up though probably would be more relevant if keeping Promethean. Added Goddess because 15 turns later I lost to towers Noir failing to burn them to death but never came up after. Dempsey never came up but kept it just in case, most cases not worth as you lose your normal summon and can't make any impact with the Razen search that turn. Dempsey search Razen, then make Zeus can help buy time though. Rank 7 just here to make Zeus with bricked Fenrir + Riseheart hands but never came up, could cut.

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