Mathmech

Master I from on April 14th, 2024
cp-ur 660 + cp-sr 390
40 cards

Notes & Combos

i played this from m5 to m1 after climbing with tear, ngl this felt ALOT EASIER , 2 ttt and harpie makes going second alot easier , ttt literally destroys SE boards (take control of ip , surprisingly she is a cyberse) so free link 2 mats , going first full combo is probably game , the only bad matchups are branded especially if they opend spoly and labs, lab is such an annoying matchup still really recommended decklist i think the ratios are really good here

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