Labrynth

Master I from on April 21st, 2024
cp-ur 990 + cp-sr 540
42 cards

Notes & Combos

Since I was slacking last season I had to climb from Plat 5 to Master 1. Used Labrynth for all games. My takeaway from this season is: it's okay to make misplays, if your opponents misplay worse :)

I like the combination of Arias + Trap Trick as another possible interruption for going 2nd. You could change the trap card ratios, for example I only have 2 Darumas, but maybe you want 3. Daruma is really great atm.

Only 1 Rollback because more than 1 felt too bricky. I even added Ariane to have another way to discard it. Can feel the furniture hits.

Having a bit more than 40 cards decreases the chance of opening Driver. In theory, in practice he is still always there in your opening hand. But Gamma definitely had it's value!

Originally I tried to run Super Poly or Bystials, but ended up liking this version the most!

Extra Deck Notes

I have a royal Ntss, she is only here to bait Unicorn banishes. It's funny how they literally always go for her first, when I don't have any use for her anyway, lol

Accel into Baronne for the Gamma package. It's nice to have this option. Zeus is an option but not recessarily needed.

ED MVP definitely was Chaos Angel. Highly recommend playing 3 if you can afford the 90 UR dust. You can make it with Stovie + a level 8, but you can also make it with Arias + a level 4 now! Since Arias specials herself from the GY, it's usually quite easy to make.

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Replays

720-525-407 for replays!

I change them quite frequently, atm there should be mostly Lab replays!