Purrely

Fusion x Xyz Festival from on September 20th, 2023
cp-ur 600 + cp-sr 390
40 cards

Notes & Combos

I had been testing and found that I didn't really like any of the turn 1 boards purrely makes without Noir. I also don't like blinding second in general, so I was thinking of good going first board extenders and good discards for the purrely spells and I thought if Runicks love plants, why not the cats too?

The Purrely part of the deck tries to get to Beauty + My friend Turn 1. With extra good hands, you can add Plump + quickplay to activate plump's second effect.

Mole cricket in the grave alone represents 2 monster effect negates with Sunflower + Blessing for next turn if your opponent summons a big extra deck monster. This means that sacred tree in hand is 2 discards (itself and mole cricket, but all the bonuses mole cricket gets you). Normal summoning camilla gets you to the mole cricket too, so it isn't even that much of a brick. The fact that the deck is designed around discarding cards lets you fix any hand that doesn't hard draw sunflower.

2 Mole cricket, Noir, Camilla, and 1 street and leap were done to keep the deck at an even 40, which is needed to maximize Purrely's excavation effect's consistency. The 2ofs are ok when drawn, and you really like having at least 1 in deck.

The zoodiacs were only possible when I got 2 camilla, which happened a couple times. 2nd Expurrely and Nightingale aren't needed and can be replaced with Robin, slacker magician, and perhaps a f0 package. I like blinding nightingale because if you are guarenteed a second turn, you can usually break their boards.

Overall, I'm not sure this is better than running a bunch of hand traps, but this feels really rewarding to play and it feels like you always have more gas to play through interuptions.

Show more