Notes & Combos
Managed to go 5-0 in the first run of stage 2. I decided to go with pure since it has plays into droll, fuwa, purulia, bystials, and nib, and the additional options in and out of engine is good for the meta. Impulse is just crazy good, especially against mitsu and dracotail.
The deck has an oppressive turn 1, and going second murakumo can threaten your opponents board basically whenever. Pure also means we can play Wousu as an out to Liger, or as unrespondable removal for problem cards, like diabellze sinkeeper in WF, though you have to be careful about using it since the lock can hurt your endboard. Magatama is a searchable out to cards like dim fis, or the ability to play through a bystial on murakumo.
I'm on 2 nib, though a lot of builds use 1. It can create some weird hands with impulse, and isn't good into dracotail, but it's so valuable against decks like white forest and maliss. No droll, I just found it too bad to draw into maliss and draco to warrant it, especially since nib already hurts into draco. No maxx c because I despise the bug.
Dyna was the goat of the ED. The spin is good, and having multiple ways of summoning out murakumo is super valuable, since it allows you to be flexible with your sequencing, and prevent your opponent from having any one good option to force it out.
Tornado dragon was an mvp as well. Popping dracotail S/Ts before they can activate, especially rahu and ketu, wins games, and its generally good into other strategies too.
If you're looking at the ED and thinking "why not play [obviously good card]?", it's probably because I'm stingy and don't want to craft a UR.
Replays
793-390-185
Vs Dracotail (Going second) - Holy chain link 8. Insanely fun game of yugioh.
Vs Maliss (Going First) - Opponent had bystial, called by, and red reboot, but I still managed to eke out a victory


































