Notes & Combos
Took out extrav from my m1 list cus I hate banishing my ED. Dyna Mondo, SP, and Elf are way too important and come up a lot in grind games.
The one Orange Light is stupid lmao I added it as a meme. It only ever came up once and that was to stop a droll on my turn when I didn't even care about droll. Ok thanks? Kinda dumb tbh. A third talents would absolutely be better.
Saw a mix of Maliss, Ryzeal, Regenesis, and Gem-Knight Tear. Going first they're all pretty easy to win against, with tear being kinda scary if it pops off but that's normal tear bs. Going second was fine against most decks, the only one that was a guarenteed loss was against Maliss if I had no hand traps and they normal summoned Dormouse (which is every deck against maliss tbh).
Hand traps felt solid. Chaos Hunter actually felt better than Lancea believe it or not. Stopping Maliss from banish shenanigans on your turn is huge, and a lot of lists are off cerberus for some reason. You could up Orange Light to 3 if you wanted to meme or don't have the gems for Talents, but two things wrong with that:
- You should already have talents...it's literally one of the most powerful cards in the game.
- Orange Light in VV sucks stop coping on it cus one list got lucky with the coin toss in rated last month
gl with yall's climbs! VV is once again an underrated deck yet continues to be one of the strongest decks in this terrible format :)
Replays
You don't need replays it's VV. Summon Saur and win.