Shaddoll

Duelist Cup DLv. Max from dingoes on October 26th, 2026
cp-ur 1230 + cp-sr 510
60 cards

Notes & Combos

Unfortunately Shaddoll is prone to a lot of non games given that every Shaddoll name is a brick. However, the deck has a ton of gas and I found the 40 card builds lacking defense (namely Ash Blossom to play the Maxx C minigame). It is so insanely fun to let your 7 copies of Grass rip (Grass, 3 tactics, 3 Shaddoll Fusion) and see 3 Meschachrer pop up on your field.

The deck has a pretty good matchup into Odion and surprisingly into Clown Crew as well. It's not the best into KT, but it does have a funny interaction where if RS has boosted Meschachrer's level to 12, Meschachrer becomes immune to Nibiru. Playing into Elfnote going 2nd is tough, but doable if you have enough baits. The real saving grace is that Shaddoll Fusion can be activated again after its activation is negated by Baronne, so drawing multiples is actually fine. Just need to bait out the Elfnote trap (or negate it with Belle).

A few cards I played around with are Phara (not good in 60 card cuz you see it too little), and Lightning Storm (anti-synergy with Lev). Crossout was good for stopping Droll a lot of the time, as the deck struggles to deal with getting Drolled after searching once with Meschachrer. Deck also struggles vs high ATK boards, so I might even go as far as to cut Infernoid Evil in favor of Perfume Dancer. imo sending Infernoid Evil off Lev is similar enough to making Meschachrer from sending Apkallone and then searching for Void Unleashing - still dies to droll all the same.

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